Netent divine fortune
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the original version is eric s. Raymond
(Edited and expanded for 3 to 6 shirts of stevenson and others)
Preface - version 3.6
This version of the toy is special in a certain sense. The end of development is 3.6, one of the significant inspiration for many humorous and funny functions, the cards found, the author of terry pratchett, died. We devoted this modification of the solution to his memory. Nethack 3.6 [back to the content of the table.] December 7, 2015
1 introduction
Recently you are behaving unfulfilled and distant in any daily lesson. Strange dreams of searching, theft, crusades and battles pursued gamers during sleep for many months, but do not know about the reason. You are wondering if you were really such desires all your own life, and somehow you managed to get rid of them for now. Sometimes you suddenly awaken and shouting, frightened from a bright memory of strange and powerful creatures that seem to be hidden behind each angle of dungeon during sleep. Can these details that persuade dreams be real? When every night passes, you feel the desire to enter the mysterious caves near the ruins, it becomes stronger. However, every morning you quickly lay out the idea from your head when you recall the stories of the one who went into the caves for you and has not always returned. In the end, you may not succumb to the desire to look for a fantastic place in a dream, no longer. In the end, although other adventurers returned like that, after spending time in the caves, they usually seemed more attractive than when they went through just that. And who was obliged to say that any of those, each of us returned, not only continued to go? Asking, you hear about the trinket called the amulet of jendor, who, if you can find one, will bring you great wealth. One legend that was told to you even mentioned that the one who finds the amulet would be found by the immortality of the gods. According to rumors, the amulet will be approximately behind the valley gehenom, for a long time in the mazes of threats. Hearing the legends, you immediately know that there is some deep and not discovered reason why you are able to go down to the caves and find the amulet that they talked about. If rumors about the abilities of the amulet are not true, you will become that, at least, you will be able to sell messages about your adventures to local minstrels for a neat amount, especially if you come across some terrible and wonderful creatures of your dreams on the road. You spend one last night, strengthening your strength in a local hotel, it becomes even more depressed as possible, observing how your results will become placed along the walls of the hotel, become lower and lower. In the morning you will wake up, collect your documents and go to the dungeon. After two or three days, you see the ancient ruins that mark the entrance to the maze threats. It went late at night, so you make a camp at the entrance and shorten the night, sleep on the street. In the morning you collect your equipment, eat that you can be your last food on the street, and enter the dungeon ... Nethack 3.6 [back to the contents.] December 7, 2015
2 what is happening here?
You first started the game nethack. Your goal is to take a lot of treasures if possible, get the amulet of jendor and avoid real labyrinths of the threat alive. Your abilities and strengths for wars with risks of adventure will vary depending on your experience and study: archaeologists understand the dungeons sufficiently good; this allows them to concentrate and sneak up to local nastya. They begin to be equipped with tools for the proper scientific expedition. Barbarians are warriors from the internal areas hardened for the battle. They begin their quests with unacceptable, but unusual power, faithful hauberk and the great two manual sword. Caves and caves begin with full strength, but unfortunately, with neolithic weapons. Healers of wise in official healing and pharmacist. They are in the know flowers and symptoms that are able to restore vitality, relieve pain, anesthetize and neutralize poisons; and with their instruments they can divine quality of health or such a disaster. Their medical practice makes them quite reasonable amounts of money through which they enter the dungeon. The knights differ from a general skirmish due to their devotion to the ideals of chivalry and the excellent superiority of their armor. Monks are ascetics, which, thanks to the strict practice of physical and mental disciplines, have become able to fight immediately effectively, without weapons, as with. Our experts do not wear armor, but make up for the listed with serious mobility.Priests and priestesses are militants of clergymen, crusaders who promote the cause of righteousness with the help of hands, armor and art, taumatic. The ability to talk with deities through prayer sometimes extracts them from danger, but can also put them in the game. The rangers are most at home in the forest, and some believe that it is a little inappropriate in the dungeon. They, however, specialists in archery, but also tracking and secretive movement. Rales are flexible and secretive thieves, with knowledge of locks, traps and toxic substances. Their advantage lies in amazement, which they use with a convincing advantage. Samurai are the elite warriors of the feudal nipon. They are somewhat armored and fast, and they wear a dai-sho, two swords of the most mortal horror. Tourists begin with many gold (suitable for calculation), credit card, a lot of food, a few cards, as well as an expensive camera. Most of the monsters are not suitable for taking pictures. Valkyrie - hardy -women's warriors. Their upbringing in the harsh northern lands makes insects strong, make them extremely cool and instill them with secrecy and cunning. Wizards begin with knowledge of magic, a selection of magic goods and special proximity to dweomercraft. Despite the fact that the player, it would seem, is weak and easily overcome from the initial gaze, an experienced wizard is a deadly enemy. You will also be able to choose a race of your own hero in the game: gnomes are fewer people or elves, but these are fundamental and serious people. The most noticeable feature of divine fortune dwarves is their huge skill in the mining industry and metal work. They say that the carville armor is the second most quality, even for the mitril armor of the elves. Elves are flexible, energetic and insightful; there is a little phenomenon of what is happening will leave the elf. The quality of elven skill often gives them advantage in stock and armor. Dwarves are cheaper than the standards and laws of the state are like gnomes. It is the gnomes that are experienced miners, and it is no secret that the secret underground shaft complex built by this race exists in the mazes of threats filled as wealth, similar to a danger. People are certainly the most common race of the superficial real world and, thus, are the norm with which other races are often compared. Although they have no special abilities, they can achieve a level in each role. Orcs are a cruel and barbaric race that hates every living creature (including other orcs). From the beginning, the orcs hate elves with excitement, which has no equal and will be installed in the sweat of the face to kill the remedy for any opportunity. Armor and weapons created by orcs are most often characterized by the worst quality. Nethack 3.6 [back to the table.] December 7, 2015
3 what does such products on the monitor mean?
a map of what you were in and what you know at this level of the dungeon; when the client is exploring more than the level, he appears on the monitor in front of the owner. When the nethack rogue ancestor first appeared, its orientation on the monitor was almost unique among computer fantasy games. Since that time, the orientation of the screen has become the norm, not a feature; nethack continues this excellent tradition. The navigation from text adventure games that take commands in pseudo-english offers and explain the results in words, the nethack-all command or two cliches, and the result is displayed graphically. The starting screen size of 24 lines for 80 columns is recommended; if the screen is larger, only section 21x80 will be hanged for the card. Nethack can even play blind gumblers with the help of braille readers or speech synthesizers. Nethack tuning instructions are included later - in this documentation. Nethack generates a new dungeon whenever you play it; even the authors still find her entertaining and exciting game, despite the fact that the models won several times. Nethack offers a grandiose variety of display options. The parameters available to you will vary from the port to the port, depending on the capabilities of your hardware and software, and in addition, to create various compilation time parameters when creating your executable file. Three possible display parameters: a monochrome symbol interface, a color symbol interface and a graphic interface through small images called tiles. Two symbol interfaces allow you to replace fonts with other symbols, but the default assignment uses standard ascii characters to represent everything. There is no difference between different display options for the game game. Since we are not ready to play tiles or colors in the guidebook, and since it is common to any ports, we will use the ascii symbols by default from the display of the monochrome character when they refer to things that you can observe on the monitor during the game.In order to understand what is happening in nethack, before that you must understand what nethack does with the screen. The nethack screen replaces “you will find ...” “Descriptions of text adventure games. Figure 1 is the standard of how the nethack screen may look. As well as looking for the screen, depends on your platform. ------ .... ---------- . Figure 1-3.1 of the state line (below)
Two lower lines of the screen contain several non-standard details of the information describing your observed state. If any line of status becomes longer than the width of the screen, you will not find all this. Here are the explanations of food, which means various elements of the status (although your configuration has the opportunity to not have all the elements of the state listed below): rank the name of your participant, and a specialized rating (based on the level of experience, see below). The power of the power of your character; one of your six main attributes. The attributes of the human character vary from 3 to 18 inclusive; it is not people who are able to exceed these restrictions (sometimes you are able to have ultra -strength forces of the 18/xx form, and magic can also lead to the fact that attributes exceed normal limits). The more significant your strength, the stronger you are. Strength affects how successfully you perform physical tasks, how much damage you apply in battle, and how much production you can carry. The dexterity of dexterity affects the probability of falling into a battle battle, avoid traps and carry out other issues that require dexterity or manipulation of objects. The constitution of the constitution affects your ability to recover after dislocations and other strains on your endurance. The intelligence of intelligence has an impact on you on the ability to search for spells and view spells. The wisdom of wisdom proceeds from your skill (especially when handling magic). This affects your magical energy. Charisma of charisma affects how some creatures react to you. Namely, this always affects the prices that stores offer. Alignment is legal, neutral or randomly. Often legitimate are perceived in the same way good and chaotic as evil, but legal and ethical, do not coincide too much. Your leveling affects how other monsters react to you. Monsters of such alignment are often not particularly non-aggressive, divine fortune um echtgeld spielen, while the alignment of the opposite leveling is more likely to be noticeably offended by you. The dungeon level is how deep you are immersed in a dungeon. You start with 1 levela and the amount increases as you delve into prison. Some levels are special and identified by name, but not by number. The amulet of jendor is considered somewhere under the twentieth level. Gold. The number of golden pieces that you openly carry. The gold that you hid in containers is not taken into account. Press your points on the current and maximum possible chit glasses. The hit -toe show what damage you have the opportunity to order before dying. The more you are amazed in the fight, the less they suffer. You will be able to restore the hit glasses, resting either with the help of certain magic objects or spells. The number in brackets is as much as possible, which can reach your hit -oach. The power spell indicates. This broadcasts to you how much you personally have mystical energy (mana) for casting spells. Undoubtedly, peace regenerates the existing amount. Class a armor a to the extent to which your armor stops blows from unfriendly creatures. The lower this amount, the more effective the armor; most likely to have a negative class of armor. Get to know your current level of skill and experience. When you are firing, you have experience points. In certain points of experience, you get the level of experience. The more experienced, the more stable you fight and withstand magical attacks. Many dungeons show only your level of experience here. The past number of turns is displayed, displayed if someone has a set of time options. Hunger status is your current hunger status, from saturated to fainting. If your hunger status is normal, it is not displayed. Additional status flags can appear after hunger status: conf, when the customer is confused, foodpois or sick when you are sick, blind, when you never imagine, stunned when it is stunned, and hallu when hallucinations. 3.2 a line of message (above)
The upper line of the screen is reserved for messages that describe products that are difficult to visually represent. If you see the user `` -more- on the top line, this means that nethack has another message to display on the screen, but specifically seeks to make sure that we read the one that is there at first. To read the next message, just click on the space panel. To change how and what messages are displayed in the message window, see.“Setting up messages, and verbose option. 3.3 card (the rest of the screen)
The rest of the screen is a level card, as you investigated such a bear. Each symbol on the screen represents something. The client can install various graphics parameters to improve some characters that the game uses in the contrary during the procedure will use the default symbols. Here is a list of what the default symbols mean: - and the walls of the room or an open door. Or grave (). The field of the room, ice or door doorway. # Corridor, or iron rods, or wood, or, say, a kitchen sink (if you have sinks in your underground), or on cutting. > staircase down: the path to the next level. 4 commands
Teams are initiated by entering one or both characters. Some teams, such as `“ search ”, do not require more data to be collected more data. Other teams may require additional information, for example, a direction or object that will be applied every minute. For nethack teams who require additional information will provide both of them with or menu of choice, or by means of a command line promising that requesting information. Which is presented to you, most of them will depend because of this, as well as you installed the menustyle version. For example, a general speech about the form `` what do you want to use? [A-za-z?*] , Asks you to choose an object that you are carrying. Here “a-za-z” is the inventory letters of your possible choice. Gaining `? 'Provides you with a list of inventory of these elements so that you can see what each letter refers for. In burning an example, there is also a “*” indicating that you can choose an object, not on the list, since you want to use something sudden. Entering `*'lists all your inventory, then so that you can see the inventory letters of each object that you carry. Finally, if you change your mind and decide that you are not ready to execute this command, you have the opportunity to press the esc button to interrupt the command. You can place the number before some teams to repeat them very many times; for example, 10s will look for ten times. If you have a set of number_pad parameters, the athlete should enter `n 'for the prefix of the quantity a, so the example above would be printed`` n10s . Teams for which the number does not make sense to ignore them. In addition, movement commands can be pre -profiled for your control (see below). To change the account or prefix, press the esc button. The list of teams is quite long, but you can find it out at any time during the game through "?" A team that resorts to the menu of useful texts. Here are commands to ensure link:? Help the menu: show one of several available reference texts. / Tell me what the symbol represents. You have the opportunity to explain the location or drive a sign or even a whole word) to explain. The location is indicated by moving the cursor to a certain section on the cards, and at the end by pressing one of the `. ',', ', `;' Or `: '. `. 'Will the key in the indicated place, conditionally checks “read more?” Based on whether the certificate is included, and then you will be asked to choose another place; "," will explain the symbol, but will miss any specific data; `; 'will miss additional information so that he does not ask you to choose another place for verification; `: 'will show additional data if they are available without requesting confirmation. When searching for a location, pressing the esc key will complete this command or by pressing ”?” It will give a brief reminder of how the discord works. And tell me what the team is doing. Go down to the treasured level (if you are on the road or stairs). [Yuhjklbn] go to this click in the designated direction (see figure 2). If you feel immediately or remember the monster there, instead you will get together to fight the monster.Only these one -stage movement teams forced you to win the monsters; others (below) are `` safe.
Y k u seven, 8 9 \ / \ / h-. -L 4-. -6 / \ / \ b j n pair 3 (if number_pad is installed)
Figure 2 [yuhjklbn] go to this issue until you press the wall or find any topics. M [yuhjklbn] prefix: move without selection of objects or struggle (even when you did not forget the monster there) f [yuhjklbn] prefix: win the monster (even if you are exclusively guessing what is present) m [yuhjklbn] prefix : far, very far, very far away, move there is no pickup. G [yuhjklbn] prefix: move until something appropriate has been found. G [yuhjklbn] or [yuhjklbn] prefix: the same as “g”, but the pendant of the corridors is not interesting. _ travel to the location of the map, through the algorithm of the shortest path. Moreover, there is no well -known path, instead is made an assumption. It is limited to most similar conditions, which is the brigade “g”, but without collecting objects, similar to the `m 'team. For ports with mouse assistance, the team is also called when the mouse click is adopted in a place that is different from the current position. The field of rest, do nothing for 1 move. Apply (use) tool (pick-poke, key, lamp ...). Remove one or a number of worn out objects, like armor. ^Reduce the previous team. C close the door. C call (name) monster, a separate project and an object of object. The same as an extended team `#name . ^C the panic button. Allow games. D drop something. Ex. `` D7a means to discard seven points of the object a. D throw a number of things. [!%= Bucxaium] effective zero or more characters of the object, perhaps behind which is `a 'and/or/or` u' and/or` m '. In addition, one or more of the groups of blessed/unintentional/damned people can be printed. All objects that we know as damned. Dx - deple all objects of the unknown status b/u/c. Da - deple all objects without asking for confirmation. Du - drop only unpaid objects (when in stores). Dm - use the menu to choose which objects (s) will fall. ^D phan something (usually the door). E is food. E trigger a notification on the floor. E- click on the dust with your fingers. Trade (and, if you attack, you leak it); this is often useful to secure a break. (This function is possible from the game, and your version is able to exclude it.) Fs set one of the objects placed in the existing quiver (or a bag of collars or exactly what you have ready). You will get a wonderful opportunity to buy ammunition with the previous “q” command or let the computer find some suitable product if autoquiver is true. I list your inventory (all that you carry). I am listing the selected parts of your inventory, i usually indicate the symbol for a specific set of objects, for example, for armor or "!" For potions. I* - list all precious stones in equipment; it is proved that blessed; iu - a list of all absolutely objects that, as you know, are not exposed; i $ - calculate your money.
O open the door. O set the parameters. The menu showing that the values of the current parameters will be displayed. You have the opportunity to change most of the values by simply preferring the recording of the menu for this option (i.E. By typing it or by pressing it, depending on your user interface). An alternative diet or a hint will appear for non -bouncer, when everyone closed one menu. Available parameters are listed later - in such a guide. The parameters are usually installed before the game, but not with the `o team; see the category of articles on characteristics below. P pay the deposit for building materials. P put an accessory (ring, amulet or blindfold). This command can also be used for wear and tear. In the invitation, for which only the details will be indicated, but the presence of an unregistered armor item will try to wear it. (See the command “w” below. It lists armor as options for inventory, but will accept the accessory and try to turn it on.) ^P repeat the previous message. The behavior can vary using the msg_window option. Q quaff (drink) something (potion, liquid, etc.). Q select an object for your quipped bag, or just ready (only one of the gamers is available at a time). After that, you can quit this or the first of those) using the `f 'command. Read a scroll or a book of spells. R delete a worn accessory (ring, amulet or blindfold). In the case when you wear more than one, you will be invited to remove. When the customer wears only one, then by default the toy will be deleted on your own, but the client can set the paranoid_confirmation option to demand hints.A hint for which the inventory element deleys only lists of worn accessories, but it turns out to choose an object of worn armor. (See the command “t” below. It lists the armor as a variety of inventory, but will accept the accessory and try to eliminate it.) ^R redraws the screen. Search for secret doors and traps around you. Typically, several attempts are needed to find anything. S save and suspend) game. The game will be restored automatically the next time you play. T, throw an object or shoot a shell. T remove the armor. (It is necessary to remind you that this is treated by a cloak covering a wardrobe and/or a shirt, or a suit covering a shirt, as if the basic items did not exist there.) When you wear one, then by default it will be removed without asking, but you can install it, but you can install it paranoid_confirmation option to demand a hint. A hint for which the inventory element takes only lists, worn armor, but you can buy a worn accessory. (See the above command “r”. It lists accessories in the role of the choice of inventory, but will take an element of armor and try to take it off.) ^T teleport, for example, you can personally with you. V version of the display version. V show the story of the game. W weld weapons. Use the `x 'command (or expanded command`` #twoweapon' ') to start doing it. W wear armor. The hint for which the inventory element will only include armor, but the presence of an unregistered accessory will try to put it on. (See the above command “p”. It lists accessories as options for inventory, but will accept an element of armor and try to wear it.) X exchange of your weapons with an object in your alternative weapon slot. The latter is used as a secondary weapon when participating in a battle with 2 weapons. It should also be remembered that in the situation when the main of these slots is empty, the exchange is still happening. X turn over with two weapons if your character is able to do this. Also guaranteed by the extended command `` #twoweapon '. On `` #explore .) ^X display the main information about your character. The patron of the deity and his or her opposition. Most of the harmful metals of information from the state line in a less high form, including five additional moments that do not affect the normal display of status due to spatial considerations, are also shown here. Z zap a wand. Z. - To wish yourself, use "". To provide.
Z zap (tide) spell. Z. - Throw on your strength, use "." For direction.
^Z stop the game (unix versions exclusively with work management).: See what is here. ; Show what the visible symbol corresponds to. , Take something that is from the floor under you. May precede `m 'to make the choice menu. @ Autopickup option is turned on and off. ^ Ask the type of trap, in this case you turned to earlier. ) Tell me what weapons you own. [Tell us what armor you wear. = Tell us what rings you wear. "Tell us what amulet you wear. (Tell us what tools you will resort. * Tell us what equipment you use. Using this command, you can also change the order in which your spells are indicated, or by sorting the entire list, or, choosing one spell from the price list, and at the end, choosing another - in order to change places. The exchange of a pair of spells changes their separation of letters, so the change lasts as soon as the current command is ended. The sorting of the entire list is temporary. So that the newest sorting procedure is preserved outside the territory of the current command` ', select the sorting option again, and at the end, select “ressign casting letters”. (Any spells studied after, will be added to the end of the list, and not inserted into sorted streamlining.) \ Show what types of objects were the types of objects found. `Show the discovered types for a certain class of objects.! On the shell. # Perform an expanded command. What expanded commands are available is determined by what functions the game was composed. #Adapt the setting of the letters inventory (the most useful when the fixinv option is `` on ). This command allows you to move the component from the only specific inventory slot to another that it has a letter that is more significant for users or that its use will appear in a certain place, when lists of inventory are displayed. `` #Adjust is also used to separate the stack of objects when choosing an element for tuning, enter an invoice before writing it. #Annotate allows the customer to indicate one line of the translation in order to connect with the current level of dungeon. The set degrees with abstracts are displayed by the ` ##verview 'team. #Chat talk to someone.#List of contacts voluntary tasks that you supported. #Dip to dip the object somehow. #Enhance advance or check the skills of weapons and spells. #Force forcibly castle. #Invoke causes special forces of the object.#Jump jump to others. #Scaling a box or bag on the floor surface under you, or a saddle from a jump near your order. #Monster use the special ability of the monster (for polymorphia in the shape of the monster). #Name name the monster, separate object and step of the object. Actions that `c '. #Offer makes a sacrifice to the gods. A person needs to find an altar to get a chance to win. The clouds of recently killed monsters are a stern of choice. #Overview display data, then you found about the dungeon. Any level visited (as not forgotten due to amnesia) with the presentation of the plot and some things (altars, thrones, fountains, etc. If the overview of the dungeons is selected during the disclosure at the end of the game, each visited level will be included in the annotations. #Pray pray to the gods for the advice. (Hint: joining the dungeon in active ones is perceived as received help. You must not begin an unfamiliar game, pray right there.) Since the use of this team and accident can cause trouble, you can ensure that you confirm your ideas. Before prayers. It is turned on by default, and you can drop the parameter paranoid_confirmation to turn it off. #Quit left the program without leaving your game. By default, the answer “y” recognizes this intention. The customer can indicate the paranoid_confirmation option to demand the answer “yes”. #Narute (or stop riding) with a burdened creature. #Rub rub the lamp or stone. #Sit sit down. #Terran show the naked card without displaying monsters, objects or traps. #Tip turnip on the container (bag or box) to pour its contents. #I will return the undead. #Twoweapon turn on or turn off from a bilateral struggle. #Untrap untrap thing (trap, door or chest). #Version print print comple parameters for this version of nethack. #Wipe wipe from your face. #? Help menu: get a list of available extended commands. , You will get a magnificent chance to call a lot of expanded teams, meta-all that the first letter of the team. In nt, os/2, the gadget and st nethack “alt” is taken in this way, install the altmeta option to have this behavior on amiga. In many tablets of systems, if you dial `alt 'plus another key transfers two characters of the sequence consisting of an escape, you can install another key, you can install the altmeta option so that nethack combines them into meta key. M-? #? (Is not supported by all platforms) m-2 #twoweapon (how the number_pad parameter is not enabled) m-a #adjust m-a #annotate m-c #conduct m-d #dip m-e #force m -i #invoke m -l #jumpus m-l #loot m-m # monster m-n #name m-o #offer m-o ## overview m-p #pray m-q #quit m-r #ride m-s #turn m-t #tip m-u #version m- #wipe if the number_pad option is available some additional commands of the letters are available: h complete menu: display one of several available reference texts, for example, "?". J jump to others. The same as `#jump or`` m-j . To pink something - as usual the door). Actions that `^d '. L fencing a box or bag on the floor under you, or a saddle from the jump standing next to you. Actions that `#loot or`` m-l . N name the monster, a separate product and a step of the object. The same as `#name (or`` m-n ), which is similar, like a team` c '. You do not hug a trap, door or chest. The same, which is `` #untrap or `` m -u . 5 rooms and corridors
Rooms and corridors in the dungeon either burn or dark. Any illuminated sphere, near your viewing line will be displayed; dark areas are displayed only in such a situation if they are located in a single space. The rows and corridors are on the cards when you are exploring them. Secret corridors are hidden. You can find them using the `s 'command (search). 5.1 doorways
Doorways connect the rooms and corridors. Many doorways have no doors; you get a chance to go through yourself. Others have doors that can be open, closed or blocked. In order to open the closed door, use the ope (open) command; to close it again, use the “c” command (close). You get the opportunity to go through the locked door using the tool to choose the lock by means of the `a '(apply) command, or forming it by means of the command`^d' (kick). Open doors should not be introduced diagonally; you would like to approach them directly, horizontally or vertically. Door openings without doors are not limited in this way. The doors will like to turn off the monsters. Most monsters do not have the opportunity to open the doors, although someone is not required (for example, ghosts can go through the doors).Secret doors are hidden. You have the opportunity to find them using the `s 'team (search). After they are found, they are equivalent to normal doors in all respects. 5.2 traps (`^')
There are traps throughout the dungeon to occupy an integral delver. For example, you can suddenly get into the pit and get stuck on a couple of moves, trying to get out. Traps do not appear on your map until the player caught how one starts, moving to it, they borrowed that something is going to the game, or you will find it using the `s 'team (search). Monsters, in addition, can become a victim of traps, which is an extremely useful protective strategy. There is a special previously compared branch of the dungeon based on the classic computer game "sokoban". With a thorough foresight, all degrees can be completed with the usual rules of the sokoban. Some manuals are allowed in case the player gets stuck; however, they will reduce your luck. 5.3 staircase (`)
Whole, at each level in the dungeon there will be a staircase rising (` ') to a new level. There are certain exceptions, although. For example, to a sufficient extent at the very beginning of the dungeon, you will find a level with 2 stairs that continue in the dungeon, and the other branches into a sphere known as the gnomes. These mines eventually fell into a dead end, so after studying them (if you decide to do it), you will need to go back to the main dungeon. If you cross the stairs set or start a trap that sends all visitors to the opposite level, the level that you leave will be deactivated and saved in the disk file. In the case when you switch to the previously visited level, it should be loaded from your disk file and reactivated. In the situation when you fall on a status that has not yet visited, it will be developed from scratch for most of the random levels, from the template for many “special” levels or loaded from the remains of earlier fun for `` level, level, as briefly described below). Monsters are active at the current level; those, at some levels, are essentially placed in stas. Usually, when the player climbs the stairs, you will arrive on a noticeable staircase at the destination. However, domestic animals (see below), etc. Monsters will follow them if they are close enough if you move around the entrance, and sometimes one of these creatures displaces gamers during the rise. When the move occurs, a pet or another monster will arrive on the stairs, and the user will be nearby. 5.4 ladders (`)
The landras serve the same goal as the stairs, and two types of inter -level compounds are practically indistinguishable with the possibility of the game. 5.5 markets and orders
Sometimes you can run through a room with a shopkeeper next to the door, and many objects lying on the floor. You have the opportunity to buy items by picking them up, and after using the `p 'command. You can identify about the value of the subject before raising it using the `` #chat 'team, standing on it. The use of the goods before payment will be charged, and the owner of the markete will not let you leave the store until the player pay any debt what you should. You have the opportunity to sell products to the store by throwing them on the floor, staying in stores. Both of the amount of precious metal and take an interest in whether you intend to sell or will tell you that the owner of the market is not interested (usually your products must be compatible with the type of product that they carry the store) if you accidentally throw something in the supermarket, the owner of the store usually aims at possession without offering any compensation. You will need to purchase it for yourself if users plan to return it. Owners sometimes end with money. When the move occurs, the visitor will be offered a loan instead of gold, in the case when you are looking for something to sell. The loan happens to pay for purchases, but it is convenient in the video rental where it was received; other businessmen will not honor him. (If you happen to find a “bank card” in the dungeon, do not try to use it in stores; store owners will not take it.) The masters who are reported about the amount of gold, which you carry (to the inventory, not inside the bags or boxes), also it will show the current debt or loan of the current store, if there are. The iu team lists unpaid objects (people who are still belonging to the store), in the situation when you wear. The ix team shows the inventory, similar to the inventory of any unpaid objects that were developed, on a par with other boards to them, if any. 5.5. No. 1 of the idiosin -redes store
Several aspects of behavior on our resource are unexpected. * The price of this item can vary depending on various factors.* The manager of the store belongs to the place directly inside the door, as if he remained outside the store's boundaries. * While the owner of the store is observing if you like a hawk, he most often ignores other customers. * If the store is “closed for inventory”, it will not be opened according to the voiced desire. * Stores are not updated by the latest items, regardless of depletion of inventory.] December 7, 2015
6 monsters
Monsters, which you are not able to choose, do not affect the monitor. Beware! You can suddenly find one in a dark place. Some magic items can help you choose them before they find you (that some monsters can do it perfectly). Groups and are able to be used to familiarize yourself with information about all monsters that are displayed. The `` #name 'team, or its synonym “c”, allows you to prescribe the name of the monster, which can be useful in order to help distinguish one from the other when several monsters are present. The appropriation of a name, which is simply a place, will delete any previous name. The expanded team `#chat is allowed to be used to work with a neighboring monster. There is no real dialogue (in other words, you should not find what the user will say), but contact with many monsters, such as the owner of the market or oracle delphi, is able to give valuable results. 6.1 fighting
If you see a monster and want to fight with it, easily try to register there. Many monsters that you find will engage in loyal business if a person is not attacked by them. Few are dangerous when anger. Remember: discretion is the best segment of valor. In most cases, if you make an attempt to attack a peaceful monster, moving into this location, you will be asked to confirm your dreams. By default, the answer “y” recognizes this intention that may be subject to error if it is more convenient for you to use “y” for transportation. The client can set the paranoid_confirmation option to demand yes. If you never imagine a monster (since the resource is invisible, or if you are casts), the symbol of the “i” will be shown if you study about its presence. If you try to go into the necessary, you try to fight this as a monster you can see; of course, if the monster has moved, you will attack empty air. If you suspect that the monster has moved, and you do not want to fight, you can use the “m” command to move without a fight; in the same way, if you have forgotten the monster, but still want to fight, you have the opportunity to put the “f” command. 6. . Like you, your pet needs food to survive. As usual, it feeds on fresh transportation and other meat. If you are worried about it or want to train it, you also have the opportunity to feed him, throwing her food. A properly trained pet may turn out to be unimaginably useful under certain circumstances. Your favorite also gets the experience of killing monsters and can grow over time, gaining masterpieces and inflicts more damage. Initially, your pet can be detected steeper in the murder of things than you, which makes pets useful for low -level characters. Your pet will follow you up and down the stairs when he is next to the viewer, if you move. Otherwise, your favorite will be in a difficult position and can become wild. In the same way, when you use certain types of traps that change your location (for example, the door of the trap that throws you to a lower level of the dungeon), any neighboring pet will accompany you, and each non -close pet will remain behind. Your favorite can cause such traps; you do not have to carry it at the same time, even if they are adjacent then. 6.3 steeds
Some types of creatures in the dungeon can go, and meanwhile, if you have a suitable device and practice. To convince a wild beast to let you soften it is at least hard to say. Many subjugues had to turn to magic and magic to create an alliance. However, barely at the customer, the beast will remain under your control, you can climb a few steps and leave the saddles with the `#ride team. Invite the beast around the dungeons during the drive, exactly like the audience themselves. This is the beast you will see in the diagram. Hove skills are controlled by the `#enhaance team. See articles in the section on the skill of weapons to obtain additional materials about this fact. 6.4 bones
You are coloring and corpses of other adventurers (or at least former incarnations of yourself!) And their personal effects. Ghosts are difficult to kill, but easily to avoid, as they slowly cause little damage.You will get a magnificent chance to plunder the possessions of the deceased adventurer; nevertheless, they will probably be cursed. Beware of the fact that killed a former player; probably he is still hiding around, gloating over his last victory. Nethack 3.6 [back to the table.] December 7, 2015
7 objects
If you select an interesting thing in prison , usually want to pick it up. In nethack, this is performed automatically by walking around the object (if you never turn off the autopickup option (see below) or move with the prefix “m” (see above) or manually by means of the command “”. If you carry too many items, nethack will say you can’t take anything else to you. Otherwise, he will add an object (s) to the existing bag and tell the customers what you just selected. When you add elements to your inventory, you also add the weight of this object to your personal load . Summa, so you have the opportunity to wear, depends on your strength and your constitution. The more persistent you are, the less an additional load will affect you. However, there is a point when the weight of the whole fact is that visitors carry it through the dungeon, burns you. The reactions will become slower, after which you will burn calories faster, demanding from food more often to overcome it. In the end, you are going to be so overloaded that you will have to abandon what you wear or collapse under its weight. Nethack will tell you how much you loaded yourself. The symbols “burdened”, “stress”, “tense”, “overloaded” and “overloaded” are displayed on the display to indicate their condition. In the case when you choose an object, it is assigned an inventory. Many teams that work at the facility should ask you to find out which object you want to use. When nethack asks you to choose a specific object that you carry, you usually have a list of inventory letters at your discretion (see commands above). Some objects, such as weapons, are easily differentiated. Others, like scrolls and potions, give descriptions that fluctuate depending on the species. With the possibility of the game, any two objects from all sorts of diets, and the same description are the same. However, the descriptions will vary from fun to bets. In the situation when you open one of these objects, if its effect is obvious, nethack will remember that it is for you. If its effective impact cannot be considered extremely obvious, you will be interested in what you want to call this type of object so that customers recognize it after. You can also use the `#name team or its synonym` c 'for the same purpose at all times to voice all objects of a certain type or just a separate object. In the case when you open ` ##name 'on the object that has now been called, indicate the space, since the preliminary name removes the value instead of the appointment of a new one. 7.1 curses and blessings
Anything that you find is cursed, even if the object is different useful. The most common effect of the curse is stuck (and for) the element. The damned weapon gives up to your hand when it owns, so it cannot be softened. Any damned object that you wear is not removed using ordinary means. Also, damned handles and armor are usually, not often, negative spells are carried, which make them less effective in battle. Other damned objects manage to act not too well, or harmful in a different way. Objects may also be blessed. Blessed objects usually work better or more profitably than ordinary unused objects. For example, blessed weapons will cause more damage against demons. Objects that are not cursed, neither blessed are called impossible. They could no less easily could characterize them as a careless, but uncertain designation - this is what you will see here. `` Glass is half full and glass half -empty situation; do what you want from this. There are a miracle drugs for serving or removing curses on points, because even if you are stuck with just one, you can still raise the curse and remove the element. Priests and priestesses have an innate sensitivity to this property in some object, so they can easily avoid damned objects than other roles of the character. The selected inventory reports an subject with an unknown status without a prefix. The subject, which, as you can understand, will be different in your native inventory, the presence of the word "damned", "uncursed" or `` blessed "in the description of the element. In most cases, `` uncursed will be lowered as excess, when a sufficient amount of other information will be displayed. For coordinating this, you can use the intize_uungcursed option to manage this; install this so that uncursed is displayed, even if we are talking about the rest of the attributes. 7.2 weapons (`) ')
Taking into account the chance, most monsters in the mazes of threats will try to kill you free of charge. You were looking for a weapon for self -defense (first killing them). Without weapons, you do only 1-2 points of damage (plus bonuses, if they are present). The characters of the monk are an exception; most often, they apply much more damage with their bare hands than with weapons. There are weapons like poppies and swords, and abandoned weapons, like arrows and spears. To hit the monsters with a weapon, you need to own them and attack them or throw them into them. You can easily choose a spear. To shoot at the arrow, you must first possess the bow, and then throw the arrow. Crows shoot at the crossbow. The slings throw stones and (other) stones (like noble stones). The enchanted weapon has a “plus” (or to get improvement, which can be either positive or negative), which adds to your chance to give a clash and destruction that you apply to the monster. The only way to determine the charm of weapons is to somehow determine it. Most weapons are subject to some kind of damage, such as rust. Such damage to "erosion" can be repaired. The chance of a phenomenon that the attack will successfully hit the monster, and the amount of damage that will suffer such a blow depends on many factors. The number of weapons, the quality of the weapon (charm and/or erosion), the level of experience, strength, dexterity, encumbrance and ability (see below). Monster armor class - a general protection rating, not necessarily because of wearing armor - is also a factor; in addition, a number of monsters are especially vulnerable to a number of varieties of weapons. A lot of weapons can be used in one hand; some need both hands. When owning a weapon with 2 hands, you should not wear a shield on the contrary. When weapons with one hand, you will get the opportunity to prepare another weapon ready for wear, setting things up with the “x” team, which exchanges your main one (that which owns other weapons. And if you have professionalism in the skill “two fights with weapons ", you have the opportunity to put both weapons simultaneously as primary and secondary; use the expanded #twoweapon command in order to get or disconnect it. Only many methods of characters (for example, barbarians) have the necessary skill. Even with the listed skill, the use of two weapons at the same time bends and the possibilities of impressing your goal compared to using only one weapon at a time. There may be an era if you prefer to exclude any weapons at all. To do this, have `` ', or use the command “a”, which allows you to soften the current weapon in addition to the collection of other worn objects. Those gourmet in the audience, which are gamers in ad